
ROBBERIES
Start on the block. Walk away with a name.
Every legend starts small, hungry, and one bad call from getting caught. Pick your mark, keep your head low, take what you can, and stack enough nerve to move on bigger scores with the crew.

Become a gangster and rise to the top.

Start on the block. Walk away with a name.
Every legend starts small, hungry, and one bad call from getting caught. Pick your mark, keep your head low, take what you can, and stack enough nerve to move on bigger scores with the crew.
$CRIME is the Solana token connected to Crime City. Play free, use it for deeper competition, bridge it through the Crime Bank, and survive the season to qualify for the rewards that matter.
$CRIME can be deposited and spent on VIP, training, bounties, racing pots, and market actions.
100% of in-game $CRIME spend feeds the treasury. 50% of USDC purchases and Pump.fun creator fees buy back $CRIME for it.
Players who survive until the round ends can claim their earned $CRIME tokens.
Winners can roll tokens into the next season.

Players can use the token for the parts of the game where timing, risk, and commitment matter.
VIP costs 10% less when paid in $CRIME.
1-hour training, bounties, racing pots, and premium market actions create active in-game sinks.
The token stays optional: the city remains playable without a wallet.
Season rewards are claimable only by eligible players who are alive when the round ends. A killed player does not lose their whole in-game $CRIME balance.
Build rank through specialized crimes, gang play, and city dominance during the season.
Your deposited $CRIME is always yours — withdraw up to your deposit instantly, any time the season is live.
Winnings on top are claimed at season end by eligible survivors; if killed, only the lootable share can be taken.
The Crime Bank connects wallet-held SPL tokens with the faster in-game balance players use during a season.
Deposit on-chain $CRIME into the game treasury to credit an in-game balance.
Withdrawals return tokens on-chain through a time-locked queue.
Server-side verification protects deposits, VIP payments, and withdrawal settlement.
In-game $CRIME spend flows into the treasury, where it backs the reward pool distributed to surviving players at season end.
100% of $CRIME spent on VIP, training, bounties, racing pots, and other game actions feeds the treasury.
50% of USDC VIP purchases and Pump.fun creator fees buy back $CRIME for the treasury.
At season end, treasury rewards are distributed to eligible surviving players.